4/10/2024 0 Comments Blender donut sprinklesThere are a lot of settings that affect one thing and then the other, and it’s just guesses at best without knowing which. blend conveys the most information for actual troubleshooting, and is needed for visuals such as screenshots or even a video. A screenshot only help you explain something. Include the whole interface when asking questions so it contains the feedback from the interface, but don’t assume the screenshot or what you tell is enough information to actually help you. Speaking of setup, I see you’re using cropped screenshots like so many others. adjusted the particle system settings to follow the new setup.weight paint mode, deleted the existing vertex group to paint a new one, and painted where the particles should go.Used shortcuts like alt+B for clipping border on/off to see it better, S to scale, and alt+S to move mesh element closer/away adjusted the mesh a bit to get it closer to the surface of the object underneath. When I pressed alt-S, I don’t know what effect it had but nothing visible happened. I moved the particles mod up and switched from 1.0 to -1.0 and back but it still refuses to show the sprinkles on the top. These might sound too involved or advanced but they’re not really, just harder to explain and would have to put visual instructions if the above aren’t adequate. Other ways to do it would be to apply the solidify modifier and use a vertex group to limit the particles on the top surface, or could duplicate the mesh and model that as the emitter for the particles, but hiding the emitter itself from render, which can be done in particle system properties -> render. If you want to move the mesh because the changed solidify offset, could do that by selecting all in edit mode, and then shrink/fatten (alt+S) to get it closer or away from the dough. One way to do that is to move the particle system modifier on the top, and then tell solidify modifier to switch the direction it creates the thickness on the object by changing the offset to the other side. Enabling that option would make it put the particles on all surfaces.īut you probably only want it on the top surface. Except the particle system hasn’t been told to follow those. First the mesh gets a thickness, then it gets subdivided and smoothed with subdivision, and then there’s the particle system that goes over the result from those two. The modifier stack order is from top down.
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